Escape to EverQuest: The Greenmist Crusader Tests 4-6

In Episode 14 of Richardson’s Rubicon, John Richardson and Jordan Doll (Razorlou on P99 Green) continue the Iksar Shadow Knight series on Project 1999 Classic.

This instalment focuses on the Crusader’s Tests that advance the Iksar Shadow Knight khukri line. We talk through what to do, where people go wrong, and how to approach the more fiddly hand-ins without turning it into a multi-hour corpse run.

Reference:
https://wiki.project1999.com/Crusader%27s_Tests


Crusader’s Test of Suffering

  1. Talk to Lord Korzin

  2. Loot Glowing Skull from skeletons in Kurn’s Tower:

    • Greater Scalebone

    • Lesser Charbone Skeleton

    • Lesser Icebone Skeleton

  3. Turn in Glowing Skull + Squire’s Khukri to Lord Korzin

  4. Receive Knight’s Khukri


Crusader’s Test of the Zealot

  1. Talk to Lord Qyzar

  2. Speak to an Iksar knight in Warsliks Wood

  3. Kill a Forest Giant Sapling for:

    • Misscribed Gate

    • Misscribed Lifetap

  4. Pick up the groundspawn Scroll in a Bottle

  5. Buy a Shovel

  6. Turn in Misscribed Gate + Misscribed Lifetap + Scroll in a Bottle + Shovel to an Iksar knight

  7. Receive Chalp Diagram

  8. Turn in Chalp Diagram + Knight’s Khukri to Lord Qyzar

  9. Receive Zealot’s Khukri


Crusader’s Test of Betrayal

  1. Talk to Lord Qyzar

  2. Speak to an Iksar crusader and receive a Coin

  3. Give the Coin to Tracker Azeal in Firiona Vie (when he kneels at the boulder)

  4. Talk to Hero Goxnok

  5. Find and kill a drachnid spy to loot Charasis Tome

  6. Kill Hero Goxnok to loot Charasis Tome Copy

  7. Turn in Charasis Tome + Charasis Tome Copy + Zealot’s Khukri to Lord Qyzar

  8. Receive Crusader’s Khukri

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About the Author
Retired information security and IT governance specialist, certified ITIL Expert. Now a podcaster, beekeeper, speculative fiction writer, and reluctant activist. Often found dissecting policy, interrogating imagined worlds, or being quietly disappointed by reality. Equal parts pragmatist and mischief-maker. Occasionally insightful, frequently an idiot, always curious.
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