Escape to EverQuest: The Greenmist Crusader Tests 1-3

In this episode of Richardson’s Rubicon, John Richardson is joined by EverQuest player Jordan Doll for a focused run through the Iksar Shadow Knight Crusader’s Tests, covering stages 1 to 3 on the road to Greenmist.

There’s a bit of lighter chat up front, then it gets practical: what the tests involve, where players get stuck, and why zones like Swamp of No Hope can go from “fine” to “you’re dead” in a heartbeat. Jordan shares hard-earned lessons from his own attempts, including routes that didn’t work, what he’d do differently, and how to stay alive when the game stops being polite.

They also touch on the broader pull of classic EverQuest: the levelling rhythm, the anticipation of new spells and pets, and why these long quest chains still hook people decades later.

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About the Author
Retired information security and IT governance specialist, certified ITIL Expert. Now a podcaster, beekeeper, speculative fiction writer, and reluctant activist. Often found dissecting policy, interrogating imagined worlds, or being quietly disappointed by reality. Equal parts pragmatist and mischief-maker. Occasionally insightful, frequently an idiot, always curious.
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