Escape to EverQuest: Grudges, Golems and the secrets of Siren’s Grotto

New episode of Richardson’s Rubicon, with Glumf.

We get into the parts of Project 1999 that actually matter once you’re past nostalgia: factions, how they shape what you can do, and why they create long memories and longer grudges. Glumf talks through the work he’s done around faction research, the story behind UN (no, not that one), and what raiding looks like when the game still expects players to organise themselves rather than be carried by systems.

There’s also a detour into money and optimisation (yes, platinum), plus a few confessions and a look at the oddities that make classic EQ what it is, including the joys and pain of Siren’s Grotto.

If you’ve ever been punted off a ledge by a cliff golem, you’ll feel seen.

Links

About the Author
Retired information security and IT governance specialist, certified ITIL Expert. Now a podcaster, beekeeper, speculative fiction writer, and reluctant activist. Often found dissecting policy, interrogating imagined worlds, or being quietly disappointed by reality. Equal parts pragmatist and mischief-maker. Occasionally insightful, frequently an idiot, always curious.
Cookie Consent with Real Cookie Banner