In this episode, John Richardson and Rob Hal compare Project 1999’s classic experience with Daybreak’s Time-Locked Progression (TLP) servers, and why the differences aren’t just “quality of life”, they change how the game feels.

Before the main topic, there are updates:

  • John’s recent in-game moments, including player encounters and time spent exploring South Karana

  • Rob’s new levelling guild on Oakwynd (TLP), Ye Olde Hearth. Find him in-game as Scarfester

Shout out to Ossur. Thanks for the gifts.

Then it’s a proper breakdown of what separates P99 from TLP, and what each approach fixes, breaks, or quietly rewires.

Forum thread discussed:
https://www.project1999.com/forums/showthread.php?t=427692&page=1


What we cover

Levelling and pacing

  • XP curve changes to speed levelling, especially the “hell levels” (30 to 60)

  • Faster XP rates and removal of some classic penalties on TLP

Crowding and zone culture

  • The pick system (multiple copies of a zone) to reduce overcrowding

  • How picks affect population density, grouping, and the “world feels alive” factor

Raiding and competition

  • Raid instancing (weekly instances for guilds or groups) versus open-world competition

  • Why players disagree on whether this is a fix or a fundamental change

Death, danger, and consequences

  • Corpse runs and death penalty changes

  • What you gain in convenience, and what you lose in tension

Travel and “world size”

  • In-game maps, faster travel, and instant ocean crossings

  • Why boats and long routes used to force social friction (and sometimes community)

Convenience systems

  • Soulbinders and easier bind-point changes

  • Whether convenience reduces reliance on other players

Class and mechanical changes

  • Certain spells and class mechanics becoming less relevant as the rules shift

  • Examples like pet levelling behaviour on TLP and how that changes gameplay rhythm

Visual updates

  • Revamped textures in classic zones and mixed player reception


Rob’s guild plug

Rob is building Ye Olde Hearth on Oakwynd (TLP), aiming to progress through expansions up to Planes of Power, leaning into the faster pace and modern conveniences. Contact him in-game: Scarfester.

Discuss here.

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About the Author
Retired information security and IT governance specialist, certified ITIL Expert. Now a podcaster, beekeeper, speculative fiction writer, and reluctant activist. Often found dissecting policy, interrogating imagined worlds, or being quietly disappointed by reality. Equal parts pragmatist and mischief-maker. Occasionally insightful, frequently an idiot, always curious.
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